Course Schedule

week date topics materials
1 2,4 Sep Ch01 Introduction to OpenGL
2 9,11 Sep Ch02 Shader Fundamentals
3 16,18 Sep
4 23,25 Sep Ch03 Drawing with OpenGL
5 30 Sep,2 Oct
6 7,9 Oct Ch04 Color, Pixels, and Framebuffers
7 14,16 Oct Ch05 Viewing Transformations, Clipping, and Feedback
8 21,23 Oct Ch06 Textures
9 28,30 Oct Ch07 Light and Shadow
10 4,6 Nov Ch08 Procedural Texturing
11 11,13 Nov Ch09 Tessellation Shaders
Ch10 GeometryShaders
12 18,20 Nov break
13 25,27 Nov Ch11 Memory
Ch12 Compute Shaders
14 2,4 Dec OpenGL ES & WebGL
15 9,11 Dec
16 16,18 Dec Final presentations