OpenGL ES 2.0 development
OpenGL / OpenGL ES
Books on OpenGL ES/WebGL programming
Books on computer graphics in general
by Tomas Akenine-Möller,
and Naty Hoffman.
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)
by Dave Shreiner,
John M. Kessenich,
Bill M. Licea-Kane
All the previous editions up to 7 are garbages.
The rumor says this new edition will be totally re-written and expected to be good.
Computer Graphics: Principles and Practice (3rd Edition)
John F. Hughes,
Andries van Dam,
David F. Sklar,
James D. Foley,
Steven K. Feiner,
new edition after 18 years.
The previous editions were "the bibles"
in computer graphics.
Modern OpenGL (OpenGL 3.1 and later, OpenGL ES 2.0 and later,