Syllabus

course info
instructor
grading
academic dishonesty
course objectives
* We're NOT learning how to use 3D tools to build fancy objects!
prerequisite
textbooks
Computer Graphics using Open GL 3rd Edition (by F.S. Hill Jr. & Stephen M. Kelley Jr.)

“OpenGL Programming Guide: The Official Guide to Learning OpenGL version 2.1” (6th ed.) (by Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis)

* online version for OpenGL 1.1 http://www.glprogramming.com/red